![]() ![]() (stolen from the ferries in the other versions) You can substitute 3 cards of any one color for a locomotive when building. With the regular game there's no point in thinking about them because they'll likely be significantly changed before it comes around to you. If they play first and draw second, they'll still need to weigh the cards on display with what route to claim, knowing they're about to draw from them. With this change after drawing players will have to think through what they'll lay down while everyone waits. This won't speed the game up as much as you'd think: the cleverness in the current system is that after you draw cards you have the whole rest of the round to think about what you'll do with them. The bigger problem is that drawing cards will help your game much more than playing them, so it will again favor longer routes, making the already-somewhat-imbalanced longer routes much easier to complete, so the luck of the ticket draw will have an even stronger effect on what many consider an existing flaw (the 1910 ticket replacement add-on is designed to fix it).įor each turn you draw 2 cards AND get the opportunity to claim a route. Each card draw will be slower (draw, fill, draw, fill, draw), but it would still likely be a speed-up. ![]() I think this will help longer routes more than shorter ones, again with the western/eastern division. You draw 3 cards if you choose to draw train cards. It will likely hurt ticket completion a bit. It would also change the early game quite a bit, where people traditionally build up a pretty large hand of cards before laying down, so as to not give anything away to others about how they could block you. They'd have to be the same length (or same maximum length), and if it's long it will help people with western tickets much more than eastern ones. If I were playing I'd be much more likely to dump the long tickets because it's not at all uncommon that they're completed in the last couple of turns of the game, especially with 4 or 5 players. Play the game when each player has 4 less trains On paper you'd either have to do without or keep asking. You'll lose the easy checking to see who's ahead and who's behind, which should affect your play. The game was playtested hundreds of times to reach the balance it's at now, so some things to consider: You asked about how your ideas will effect gameplay, so I'll tackle that, having been involved in balancing a lot of games. Honestly, I suggest starting with people getting more experience before modifying the game. It will speed up with a few additional plays. ![]()
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